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The Top Ten Best Things About HTML 5

html-source The Word Wide Web has grown at an astounding pace and is pretty ingrained in a lot of our daily lives – you’re reading it right now. Part of the reason it has been so successful has been the flexibility and ease of use of the basic language of web pages, HTML.

Most web sites are developed in HTML 4 (first released in 1997) or XHTML (from 2000). Considering the rapid change all around the web, why hasn’t there been a new version, and what’s next for the Web? One reason we haven’t seen new versions is the aforementioned flexibility. There have been plenty of developments, from blogging software and other content management systems on the server side to CSS, AJAX, and embedded Flash video on the front end.

Microformats are a part of this and will be a big part of the future too. But all the web developers in the house should get up to speed on HTML 5, which looks to be the future of the Web.

I’ve been watching what the Web Hypertext Application Technology Working Group (WHATWG) has been doing with HTML 5 ever since I took a gander at the W3C’s XHTML 2 spec and figured out that they were mostly adding annoyance and removing backwards compatibility. Guys I respect, like Eric Meyer, seemed to agree. The WHATWG decided to work on their own ideas and came up with HTML, which was eventually adopted by the W3C as well.

I haven’t taken a look in a while but Marcia Zeng mentioned the HTML 5 spec in an email recently and it got me interested in checking back in. I have to say, for the most part, it’s looking very interesting.

So I decided to put together a quick list of my top 10 new things in HTML 5:

  1. The <nav> element. This will be great for the billions of navbars we web developers have been coding up for the past 10 years. Things like this will help reduce the problem of div soup and make structure more apparent.
  2. The <header> and <footer> elements. See the last entry and add in the billions of page headers and footers we’ve produced as well. Semantically meaningful tags like these can only help browser plugin writers, search engine programmers, and other hackers to come up with cool new features.
  3. The death of the dreaded <font> tag. This should have been banished as soon as CSS was widely supported. It was a pain in the rear to use back in the 1990s when coding by hand, and was even worse when inserted by GUI tools like FrontPage.
  4. The continued usefulness of the <img> element. You may be wondering how we could make web pages without the image element, but XHTML2 only included it grudgingly, recommending everyone use <object> instead. The problem is that just about anything could be an object, the tag is almost meaningless. Why not replace all tags with <thing>?
  5. The <audio> and <video> elements. There’s been some controversy about this, because the W3C originally recommended use of the open source Ogg formats but later recanted. Still, it will be nice to embed audio and video as easily and consistently as images are used now.
  6. New <input> types for dates, urls, etc. When you have a form that requires a user input a date or some other specialized data, you choices have been to present a plain text input or jazz things up with JavaScript to make it a bit more usable. HTML 5 adds specific types for these cases.
  7. The conenteditable API. This will be really interesting if it’s fully supported. In Tim Berners-Lee’s original vision for the web, documents would be easily editable. Wikis get us almost there, but a standard editing API would be even better.
  8. A required attribute for form inputs. This won’t mean we can stop checking incoming data on the server side (users can still POST arbitrary data with the right tools) but it should remove the need for millions of little field-checking JavaScripts.
  9. The <figure> and <legend> elements. This will make it a little easier to associate captions and other text to images. Look for CMSs and image search engines to take advantage of these tags.
  10. An open development process. Want to keep an eye on development? Got an idea or concern about the spec? Hop on one of the mailing lists. Open standards are great for promoting compatibility and competition, so open development of the standards just makes sense.

A user-centered redesign of the Kent State SLIS site

Note: This was originally created for an information architecture class – the project was to redesign the Kent State School of Library Science web site. You can also see a usability study of the site.

Executive Summary

The current Kent State University School of Library Science (SLIS) does not meet the needs of the department. This project outlines a plan and strategy for designing a new site. The new site will better communicate the department’s image and core attributes to the outside world and better meet the needs of users. This report covers the entire process, from research and project goals, through the development of a new design and how to measure success. Major recommendations include the use of a simple content management system (CMS), a new navigation structure and graphic design, and a few new content elements such as news, video, and podcasts.

Introduction

This report will cover the overall strategy for the redesign of the Kent State University SLIS web site, including the site’s audiences, the vision for the site, and analysis of the content and maintenance. Finally, recommendation are made for the content, information architecture, and design of the new site. The ultimate goal of this project is to create a coherent analysis and plan for the SLIS department to execute. The result will be a site that better projects the image of the department, better serves the users, and, if possible, makes the staff’s job a little bit easier.

Site content has been updated, but the organization and design of the site has been the same since 2000. The web has changed a great deal in the last 5 years, and the Kent SLIS site look and feel is not exactly cutting edge. The faculty and staff have voiced a desire to update the site, and there is anecdotal evidence that at least some students find the site lacking. Any new design must better address the needs of the site’s audiences and should better project the image of the department to the outside world. Also, the process used to update the current site is slow and unwieldy. The new site will solve three main problems: poor ease of use, an image that does not fit the department, and difficulty updating the site and communicating with users.

The process followed in creating this report has included requirements-gathering meetings with SLIS faculty and staff, content analysis of the current site, analysis of server logs, brainstorming sessions with Information Architecture Knowledge Management (IAKM) students, analysis of similar sites, academic usability research, the creation of persona, card sorting exercises, wireframing, prototyping and other techniques. The report will recommend additional steps such as formal usability testing be taken as well.

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