Archive for the ‘Usability’ Category

Academic Papers Blog expert-review information-architecture information design iphone maps Projects readability site-navigation usability testing user-task-analysis user experience design user interface design video WiFi Writing

Thoughts on Blog Usability

Wednesday, April 29th, 2009

DSC_0723 I’ve been kicking around the idea of redesigning my homepage and blog, though I’m not sure I really have the free time to do it. To start, I thought I would to put down a few thoughts about applying usability principles when designing blogs.

When you starting thinking about usability it’s temping to jump right into lists of principles and rules of thumb. It’s a little silly applying Fitt’s Law when you haven’t even established what you want your site to accomplish in the first place. So what, generally, do you want your blog to do?

Personal Goals

  • Share thoughts and work with others
  • Collect a body of work to represent myself (like a portfolio)
  • Collect information for later discovery (by myself and others)
  • Provide an outlet to continue practice writing
  • Allow others to communicate with me and comment

If you’re creating or redesigning a blog for a company, the goal set may be very different. Below are some examples that don’t actually apply in my case.

Business goals

  • Communicate with customers
  • Build long term relationships with customers
  • Produce quality content to drive search traffic
  • Generate revenue through advertising
  • Etc.

Many projects don’t even get this far before the graphic designers and web developers are already making mock-ups, but we still have one more important step to do. We know why you’re building a blog, but why are users coming to it?

(more…)

Web Video Usability Review: South Park Studios

Monday, March 31st, 2008

After a few years of Youtube showing the world how to do video on the web, lots of traditional broadcasters and studios have started putting their content online. Part of the reason is to try to steal YouTube’s thunder – a more market-friendly tactic than just lawsuits. Many of these sites are trying to figure out an advertising model and make money, while others are obviously trying to get viewers more engaged by joining social networks, making mash-ups, etc.

But enough about their goals, what about user goals and experience? In web video the content may be king but usability is almost as important. If your user interface is difficult, confusing, or unpleasant, users will leave your site to get the content elsewhere.

So I’m going to try to do a usability review of various web video sites over the next few weeks. These won’t be formal reviews with user tests and cool eye-tracking heatmaps. Instead I’ll point out some user goals and hold up each site to the same rubrick.

The first site: SouthParkStudios.com

southpark-screenshot

So, what do users want out of web video? I can think of a number of scenarios: finding a particular clip or episode, watching recent episodes, sending a link to a friend or embedding a clip in a blog, and , well, just enjoying the show.

Selection

Score: 4 out of 4 points. This site has everything – every show from every season.

Finding Particular Videos

Method: I’m taking a cue from the creators of Friends – people don’t remember episode names. So I’ll be doing a Google search for the show name and “the one where” and taking the first relevant result. In this case it’s “the one where Ben Affleck has a relationship with Cartman’s Jennifer Lopez hand” (without quotes).

Score: 2 out of 4 points. The search fails, but a simpler query for “Ben Affleck” leads us right to the clips. The full episode is available.

Watching Videos

How easy is it to watch videos? What’s the quality?

Score: 4 out of 4. It’s immediately apparent what to click on to see an episode or clip. You can watch videos full screen and South Park’s animation lends itself well to compressed video. The navigation between episodes is pretty nice, with thumbnails of all episodes for that season along the bottom of the window.

Linking to Videos

Score: 3 out of 4 points. The URL for each clip and episode is available by clicking the “Share” button. Clips open up in the main window so if you can get the link like any other web page. The only lost point is the fact the episodes open in new windows – what is the point? It takes away my browser toolbar and any social bookmaking toolbars or extensions I might normally use.

Embedding videos

Let’s give it a try:

Score: 3 out of 4 points. Once again use the Share button to get the embed code. They lose a point for not allowing embedding of full episodes – they probably have good reasons for not wanting users to do so, but we’re only concerned about the user’s side of things right now.


Advertising

Score: 3 out of 4 points. Ads are shown before the video (for clips) or at two break points about halfway through (for full episodes). Commercials are short and don’t obscure video or interrupt the show more than normal TV commericals would. They lose a point, though, because of the lack of variety – I watched a few episodes and plenty of clips and only saw two different commercials, over and over again.

Audio Experience

I’m going in go with a slightly different scale this time: introducing the patented Bleeding Ear Scale of Web Video Volume.

You may have noticed that some TV stations play their commercials a little louder than the show. The theory I’ve always heard is that they want you catch your attention even if you get up to go to the fridge.

Score:

bleeding earbleeding earbleeding earbleeding ear

Unfortunately, most people don’t watch web video the same way they watch TV – they’re usually sitting much, much closer to the speakers or wearing headphones. The bone-shattering difference in volume between the video and the commercials on SouthParkStudios.com earned the site four bleeding ears.

Total score: 19 out of 24 points, with a special note to dive for the volume button whenever an ad is coming up.

The usability and design of two warning labels

Monday, January 14th, 2008

Usability and design aren’t just concerns for web developers.  They can make a real impact in the use and usefulness of physical products as well.

Warning labels are a great example – you can’t buy anything these days without some kind of warning label, and they are visual design elements intended to convey important information to buyers and users.  I ran into two great examples in the course of packing up and clearing out our house.

Example number one is from a big plastic storage tub.  It’s a great example of both usability and design, though the actual message might seem a bit silly.  Do people really need to be warned not to seal their children inside airtight containers?

A clear warning - do not store baby in plastic tub

It’s great from a design standpoint because it is clean, puts clear emphasis on the important diagram, and uses bright, attention-grabbing colors.  Any parents poised to place their toddler in the bin will not doubt see the label before recklessly replacing the lid.  It’s a good usability case because it conveys information very clearly and effectively-the silhouette kid is immediately recognizable and it uses common conventions such as the red circle and slash to mean “NO!”

The second example is…  well, strange and off-putting.  We might laugh at the thought of tupperwared toddlers but fireworks obviously pose some danger.  This series of warning messages from the back of a box of fireworks is, well…  take a look for yourself.  I recommend clicking on the image to zoom in in Flickr.

Strange fireworks warning label with creepy inhuman cartoon characters

So what could have been improved from a design standpoint?  For one thing, it would help if the coach and the two children in the second panel weren’t wearing what appears to be ghoulish, grimacing deathmasks.   They look like a cross between some misguided ventriloquist’s dummy and the clown that haunts the nightmares of every five-year-old child.  Cartoons caricatures can be very effective in warnings because we can remove unneeded visual detail to focus on what’s important and because people are accustomed to following short narratives in the style of comic strips.  But not if they are so ugly.

What are the usability problems?  Let’s start at the top.  The phrase “Common sense coach reminds you to…” isn’t quite as clear and gripping as “Warning: suffocation risk” in the first example.  The idea of using cartoons to illustrate each point is good, but the actual illustrations miss the point.  Without the text, do you think you could figure out the meaning of each of these?

For more examples of how usability and information design impact the real world, see The Design of Everyday Things by Don Norman.

When graphics lie

Sunday, December 16th, 2007

The Cleveland Plain Dealer ran a story today about the origin of guns used in crimes in the city. This is an issue that people are concerned about and it deserves coverage. Rather than present information about gun laws in various states and numbers of crime gun recovered as a boring list, the PD provided a helpful infographic.

Maps and bar charts can be really useful tools to help people make sense of information. But look closely and you’ll see a problem – the bar chart showing the relative number of crime guns recovered is wrong:

pd-chart-error

At first glance it looks like about as many guns are recovered from Cleveland as from Cincinatti and Columbus. But the Cleveland number is really about 65% of the Columbus number.

This is probably just an error, akin to misspelling someone’s name in an article. But it’s a good example of a bad graphic, sometimes called chartjunk. Ignoring the error, a bar chart like this might conceal more than it conveys. The top three cities are much larger than the rest, so wouldn’t we expect them to have more guns seized? Maybe a measure per 1000 persons would be better. We also need to think about what this chart implies to readers – is a higher number worse, because it correlates to more crimes, or better, because it means police departments are doing a good job of taking guns off the streets?

If you’re interested in reading more about how to design good graphics and communicate large amounts of data effectively, take a look at the books of Edward Tufte.

48 Hours with an iPhone

Wednesday, December 5th, 2007

Okay, so I’ve had my iPhone for a while now, but back when I got it I took a few notes about my first impressions.  I thought I’d clean them up a bit and post my thoughts for anyone who still on the fence about buying one.

I, like a lot of you, have been following the iPhone since it was just a twinkle in Steve Jobs’ eye.  Hundreds of bloggers and journalists have written about the device.  Now that I’ve had one for two days, does it meet the hype?

Before I write down a few thoughts, I have to say that my wife got me the iPhone as an anniversary present.  My Treo 650 has become increasingly frustrating, freezing up silently and making it impossible to get in touch with me.  I’ve also been informed that this counts as Christmas 2007 as well, which is fine by me.

My first experience with the iPhone was a bit frustrating.  My main desktop is still on Windows 2000.  Unfortunately, even though I had the latest version of iTunes, I needed Windows XP, Vista, or OSX to sync with the iPhone.  I had to activate the phone using my wife’s iBook.  Activation was very quick and painless – as a current AT&T customer who already has a data plan and iTunes account I would imagine I’m the ideal case.

The iPhone does a lot of things very well.  Safari is a great web browser, with one caveat I’ll talk more about below.  The large, high resolution screen makes web surfing a much better experience than my Treo.  The screen is amazingly bright – I have it set at the default, halfway setting and could still read everything easily in the bright sun.  I love the way it picks up nearby wifi networks and then remembers once you’ve okayed a particular one – at home, web surfing is very fast.  Surfing on the AT&T network is noticeably slower but usable.  At least once or twice it seemed to stall completely.

I put a few mp3s and photos on it and the process is pretty painless.  So far iTunes seems a lot easier to use than the Palm Desktop software for my Treo which always seemed a little odd to me.

How does it work as a phone?  Very well.  The speakerphone is loud and clear and everyone on the other end has told me I sound great.  I even took a work call on a Sunday night, and it seemed everyone else on the bridge had background noise problems but me.

The biggest frustration for me so far (other than the incompatibility issues) has been that Safari is so much like a real browser that it tricked me into thinking it was a real browser.  I’ll explain.  I have some photos up on Flickr and my wife was using her iBook so I thought I would just grab photos online instead of syncing them.  No dice.  There’s no way to actually save pictures, or anything for that matter, from the web.  Now I know Safari can save things, that’s how web browsers work, they download and cache files to display them to you.  So why is it impossible to save a photo to my photos?  I wonder if this is Apple trying to make it simpler for novice users or AT&T trying to keep people from skipping services somehow.

Either way it’s disappointing.  It shows you why so many people are rushing to hack the iPhone – there’s a lot of untapped potential there.

I mentioned that iTunes was easy to use, but the syncing process does have one fatal flaw: I can’t seem to figure out how to do a real backup, other than syncing again to a recent version of Outlook.  I really just want a file system I can copy to a CD (or better yet, let Mozy automatically back up).

Anyone else have an iPhone?  Please let me know your thoughts in the comments below.

The importance of design – Can you read this at 60 MPH?

Tuesday, November 27th, 2007

The New York Times had a great article a few months ago about redesigning the font used on highway signs.  You’ve probably seen the current font, Highway Gothic, a million times without ever thinking about it – it’s been in use for more than 50 years.

Granphic from the New York TimesWorrying about the font on the signs seems pretty silly compared to all the engineering and resources that go into a single bridge, let alone the entire highway system.  Why does this merit an article in the Times and what does this have to do with programing, web development, social software, or any of the topics many visitors to this blog are interested in?

Programmers and analysts sometimes doubt the value of design.  It’s hard work gathering all the requirements and writing all the code – we don’t have time to worry about how pretty it looks.  A lot of projects we work on, though, involve creating user interfaces, often web applications.  That means that, when it comes down to it, your job is to support the user’s tasks.

Now if someone wanted to add 10% to your hours to pick just the right shade of chartruse, you would be justifiably miffed.  But good interface designers will have good, empirically-tested reasons for their work and the guidelines they live by.  Highway signs are a great example of this kind of empirical benefit:

Intrigued by the early positive results, the researchers took the prototype out onto the test track. Drivers recruited from the nearby town of State College drove around the mock highway. From the back seat, Pietrucha and Garvey recorded at what distance the subjects could read a pair of highway signs, one printed in Highway Gothic and the other in Clearview. Researchers from 3M came up with the text, made-up names like Dorset and Conyer ? words that were easy to read. In nighttime tests, Clearview showed a 16 percent improvement in recognition over Highway Gothic, meaning drivers traveling at 60 miles per hour would have an extra one to two seconds to make a decision.

A one or two second gain in legibility matters a lot when your life depends on it.  Few web applications present the same kind of physical danger, but multiply a small gain over an application with 10,000 users, operating 24 hours a day for a year, and you can see how this can impact the business.  Good design is part of the larger concept of usability.  As anyone who’s done any usability testing can tell you, most applications have many small, easy-to-change pitfalls that can quickly add up to huge wastes of time and effort.

20 years ago, we had an excuse for bad user interfaces…

Monday, November 19th, 2007

When I was a kid, computers were slow. They had little or no storage, the most reliable connection was sneakernet, and having more than four colors on the screen at the same time was amazing. So the user experience looked a lot like this…

For quite some time now we really haven’t had those same excuses, so why does this video remind you of the point-of-sale system at work, or the database HR is still using, or the software that came with your MP3 player?

Web Analytics and Usability

Friday, April 20th, 2007

I had the chance to catch a presentation by Matt Bailey about web analytics and usability. He made a great point – a lot of the kinds of problems that we look for with usability testing should show up in your web log data too, if you know how to analyze it.

Formal usability testing with eye tracking – Mealographer

Monday, May 15th, 2006

Usability Testing

Usability tests can be seen to fall into two general categories, based on their aim: tests which aim to find usability problems with a specific site, and tests which aim to prove or disprove a hypothesis. This test would fall into the former category. A search of the literature will reveal that tests looking to uncover specific usability problems often use a very small number of participants, coming from Nielsen’s (2000) conclusion that five users is enough to find 85 percent of all usability problems. Nielsen derived this formula from earlier work (Nielsen and Landauer, 1993). Although there is much disagreement (Spool and Schroeder, 2001), this rule of thumb has the advantage of fitting the time and money budget of many projects.

Use of Eye-Tracking Data

In terms of raw data, eye tracking produces an embarrassment of riches. A text export of one test of Mealographer yielded roughly 25 megabytes of data. There are a number of different ways eye tracking data can be interpreted, and the measures can be grouped into measures of search and measures of processing or concentration (Goldberg and Kotval, 1999):

Measures of search:

  • Scan path length and duration
  • Convex hull area, for example the size of a circle enclosing the scan path
  • Spatial density of the scan path.
  • Transition matrix, or the number of movements between two areas of interest
  • Number of saccades, or sizable eye movements between fixations
  • Saccadic amplitude

Measures of processing:

  • Number of Fixations
  • Fixation duration
  • Fixation/saccade ratio

In general, longer, less direct scan paths indicate poor representation (such as bad label text) and confusing layout, and a higher number of fixations and longer fixation duration may indicate that users are having a hard time extracting the information they need (Renshaw, Finlay, Tyfa, and Ward, 2004). Usability studies employing eye tracking data may employ measures that are context-independent such as fixations, fixation durations, total dwell times, and saccadic amplitudes as well as screen position-dependent measures such as dwell time within areas of interest (Goldberg, Stimson, Lewenstein, Scott, and Wichansky, 2002).

Because of the time frame of this investigation, the nature of the study tasks, and the researcher’s inexperience with eye tracking hardware and software, eye tracking data was compiled into “heat maps” based on the number and distribution of fixations. These heat maps are interpreted as a qualitative measure.

(more…)

Notes: Web site usability, design, and performance metrics

Sunday, July 3rd, 2005

Palmer, J.W. (2002). Web site usability, design, and performance metrics. Information Systems Research, 13(2), 151-167.

In this study Palmer looks at three different ways to measure web site design, usability and performance. Rather than testing specific sites or trying out specific design elements, this paper looks at the validity of the measurements themselves. Any metrics must exhibit at least construct validity and reliability—meaning that the metrics must measure what they say they measure, and they must continue to do so in other studies. Constructs measured included download delay, navigability, site content, interactivity, and responsiveness (to user questions). The key measures of the user’s success with the web site included frequency of use, user satisfaction, and intent to return. Three different methods were used: a jury; third-party rankings (via Alexa), and a software agent (WebL). The paper examine the results of three studies, one in 1997, on in 1999, and one in 2000, involving corporate web sites. The measures were found to be reliable, meaning jurors could answer a question the same way each time, and valid, in that different jurors and methods agreed on the answers to questions. In addition, the measures were found to be significant predictors of success.

This is an interesting article because in my experience, usability studies are often all over the place, with everything from cognitive psychology and physical ergonomics to studies of server logs to formal usability testing to “top ten usability tips” lists. Some of this can be attributed to the fact that it is a young field, and some of it is due to the different motive fueling research (commercial versus academic). One thing in the article I worry about, however, is any measure of “interactivity” as a whole. Interactivity is not a simple concept to control, and adding more interactivity is not always a good idea. Imagine a user trying to find the menu on a restaurant’s web site—do they want to be personally guided through it via an interactive Flash cartoon of the chef, or do they want to just see the menu? Palmer links interactivity to the theory of media richness, which has a whole body of research behind it that I am no expert on. But I would word my jury questionnaires to reflect a rating of appropriate interactivity.

The most important impact of this study is that it helps put usability studies on a more academically sound footing. It is very important to have evidence that you are measuring what you think you are measuring. It would be interesting to see if other studies have adopted these particular metrics because of the strong statistical evidence in this study.

The most straight-forward metric, download delay, is also one that has been discounted lately. The thought is that with so many users switching to broadband access, download speed is no longer the issue it used to be. This is especially false for sites with information seeking interfaces, which are often very dynamic and rely on database access. No amount of bandwidth will help if your site’s database server is overloaded.